In memory image compression is essential for any type of visual computing application. Images alone can take a good amount of memory, and when creating an application which uses many images, you may soon find yourself using several gigabytes of memory. While this may be fine for your personal workstation, it may not be okay if you intend to release your application to the public. To work around this memory consumption problem, you’ll want to use in-memory image compression techniques to reduce your program’s memory footprint. Continue reading ‘In Memory Image Compression tutorial’ »
Posts tagged ‘JPEG’
Writing raw C++ code to read a JPG or JPEG image can be a cumbersome task. Fortunately, libraries exist which we can use to perform the dirty work for us. In this tutorial, we will be using the GDI+ interface to easily read image files and draw them onto the window. In you are unfamiliar with GDI+, I would suggest you take a look at my previous tutorial on how to get up and running with GDI+. Please note that this tutorial is aimed for Windows programs only, since GDI+ is not available on other platforms. Continue reading ‘How to load a JPG with C++’ »