Posts tagged ‘Win32’

This tutorial will focus on how to create and compile an application that uses GDI+. We will be starting a project from scratch using Microsoft Visual Studio. GDI+ is a powerful, object oriented API for doing mostly 2D graphics. Unlike GDI, GDI+ is generally much easier to use, much more difficult to misuse, and in many cases can produce higher quality images than GDI. While GDI+ is considered slower than GDI, it is still perfectly acceptable for most applications. Continue reading ‘Getting started with GDI+ in Visual Studio’ »

There are several standard, cross platform ways to create high performance, multithreaded programs. There are no standard ways to spawn threads with the C++ language, which means that sometimes we have to resort to using compiler-specific methods to create threads for our programs. This tutorial will be focused on how to easily create work threads for your windows, or WIN32, program using Microsoft Visual Studio. Continue reading ‘Writing multithreaded programs for Windows’ »