In a previous article about image processing with SSE, we used some basic SSE intrinsics to perform a very easy image manipulation routine, removing all blue from an image. This task was easy, since each pixel was 8 bits per component, with 4 components (ARGB). However, for more advanced image processing functions such as 2D convolution, it is preferable to work with each color component as a 32-bit floating point number rather than an 8-bit unsigned integer. Continue reading ‘Advanced Image Processing with SSE’ »
Posts tagged ‘Guide’
Welcome to the first article in a series of tutorials to teach you the basics of using CUDA. These tutorials will teach you, in a user-friendly way, how CUDA works, and how to take advantage of the massive computational ability of modern GPUs.